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Generative Conway Audio-Matrix

Audiovisual Installation

2026Completed

An audiovisual installation that transforms Conway's Game of Life into a generative sound engine, mapping cellular evolution to dynamic spatial audio.

/ Overview

An audiovisual installation that transforms Conway's Game of Life into a generative sound engine. The system analyzes cellular evolution across four matrix quadrants to drive a dynamic spatial audio environment.

The platform runs inside Max/MSP/Jitter where each quadrant drives an independent audio track with reverb, delay, and resonant filtering. Cell birth, death, and local density continuously modulate timbre, rhythm, and spatial placement — making the soundscape a direct sonic portrait of the simulation's state.

3D sound positioning is handled by the IRCAM SPAT5 library. A dedicated "Music Sensibility" filter isolates cells undergoing state transitions, giving the audio triggers a perceptual clarity that raw cell-count approaches lack.

The result is a self-organizing audiovisual system: deterministic at the rule level, but perpetually surprising in texture and rhythm.

/ Scope of Work05 items
  • 01Spatial Audio Design
  • 02Max/MSP/Jitter Development
  • 03Visual Programming
  • 04Generative System Design
  • 05IRCAM SPAT5 Integration
/ Gallery2 items