
/ Overview
A real-time 3D scene of a festival technical stage, built in Unity 6.3 as the final project for the Unity course at NABA (Nuova Accademia di Belle Arti, Milan). The course followed Unity's Creative Core path: Shader Graph, lighting and VFX.
The scene is populated with the working parts of a stage: a DJ controller and desk, stage speakers, a ceiling light rig, professional stage lights, an LED light bar, an amplifier, a food cart, a bar chair and a metal door, set against concrete floor and wall materials.
The scene also runs in the browser. The APC40 light console used in class is rebuilt as in-game controls on the keyboard, so a visitor can play the stage: switch scenes, strobe, black out, fire the smoke and change tracks.
/ Scope of Work
- 01Scene composition
- 02Shader Graph materials
- 03Stage lighting design
- 04VFX
- 05Asset preparation
- 06Blender export
/ Play
Run the club yourselfReal-time 3D, with the lighting console on your keyboard. Loads only when you press Play. Best on desktop.Play →/ Gallery