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/ 3D Artist & Technical Artist

Festival Stage

Real-Time 3D Scene

2026Completed

/ Overview

A real-time 3D scene of a festival technical stage, built in Unity 6.3 as the final project for the Unity course at NABA (Nuova Accademia di Belle Arti, Milan). The course followed Unity's Creative Core path: Shader Graph, lighting and VFX.

The scene is populated with the working parts of a stage: a DJ controller and desk, stage speakers, a ceiling light rig, professional stage lights, an LED light bar, an amplifier, a food cart, a bar chair and a metal door, set against concrete floor and wall materials.

The scene also runs in the browser. The APC40 light console used in class is rebuilt as in-game controls on the keyboard, so a visitor can play the stage: switch scenes, strobe, black out, fire the smoke and change tracks.

/ Scope of Work06 items
  • 01Scene composition
  • 02Shader Graph materials
  • 03Stage lighting design
  • 04VFX
  • 05Asset preparation
  • 06Blender export
/ PlayIn your browser
Run the club yourselfReal-time 3D, with the lighting console on your keyboard. Loads only when you press Play. Best on desktop.Play →
/ Gallery1 items